POLITICAL PUNCHING BAG
HOW TO FIGHT
| MOVE | KEYS | WHAT IT DOES |
|---|---|---|
| Dodge | ← → | Slip hooks, jabs and uppercuts. Dodge away from a hook’s swinging arm. |
| Block | ↑ hold | Soaks jabs and hooks for a little damage. Useless against uppercuts. |
| Duck | ↓ | Goes under hooks and haymakers. |
| Guard | shield | The shield by your opponent shows whether he’s guarding high (HI) or low (LO). |
| Head punch | A S | Left and right. Stopped by a high guard. |
| Body punch | Z X | Left and right. Stopped by a low guard. |
| Star punch | D or Space | Spends every star for one guard-breaking uppercut. |
| Start / pause | Enter P | M mutes. |
- Every attack has a tell. The fighter winds up, then flashes white just before the punch lands.
- Dodge a punch and he’s open for a moment. Hitting him then is a counter, and it earns a star (max 3).
- Hearts are your stamina. Blocked punches and hits drain them. At zero you’re winded and can’t punch until you dodge something.
- Three knockdowns in one round is a TKO. After three rounds, points decide it.